Tag Archives: games

Episode 155 of Speculate!–Roundtable Discussion with Colin McComb and George Ziets

  

Welcome to Episode 155 of Speculate! The Podcast for Writers, Readers and Fans.  In this episode, our first ever joint production of Speculate and Greg’s Twitch channel (under the moniker Arvan Eleron), we chat with veteran computer game developers and writers Colin McComb and George Ziets, from inXile Entertainment, about their upcoming computer game Torment: Tides of Numenera. Although our show remains focused on writing, story, and narrative, there are many games which are beginning to focus on those elements, and Torment (the spiritual successor to the phenomenal Planescape: Torment) is in the vanguard of that movement, emphasizing story above combat and many other RPG standards.  We talk about that with Colin and George, along with many other aspects of game design as it applies to a world as bizarre and wide-ranging as Monte Cook‘s Numenera, all while Greg plays through an early build of the game on stream.  This was a wonderful experience, and we’re looking forward to doing a few more of these joint shows in the future.  If you’d like to see the video version of this, head to Greg’s Twitch YouTube channel, and if you liked what you saw and heard, don’t forget to check back in a few weeks when we’ll have one more Torment related show with several other guests.  And make sure to stop by for our new triptych of shows coming soon on Emmi Itaranta‘s Memory of Water!  If you haven’t done so already, please consider supporting our Patreon, where you can get even more content from Speculate every month.  Thanks for supporting us here and via our Patreon page, and thanks as always for listening to and spreading the word about the show!

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Episode 132 of Speculate!–Roundtable Discussion with Carrie Patel and Josh Vogt

                 

Welcome to Episode 132 of Speculate! The Podcast for Writers, Readers and Fans.  In this episode, we talk about speculative fiction and games–and the increasingly blurred lines between them–with authors Carrie Patel and Josh Vogt, both with game and novel writing credits.  We consider the ways writing for games and writing for novels are linked, how to navigate the treacherous waters from idea to publication, and the ways authors (and how we see authors) are changing.  We really enjoyed chatting with two people who like books and games as much as we do, and we hope you find it as interesting as we did.  If you like what you hear, don’t forget to check back soon when we’ll have a discussion with John Anealio and Peter Orullian about speculative fiction and music.  And don’t forget that our Good, Bad and Ugly segments (including the one from Carrie and Josh here) are only available to our Patreon supporters, so please head over there to hear more about our guests and their work.  Thanks for supporting us here and via our Patreon page, and thanks as always for listening to and spreading the word about the show!

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Episode 96 of Speculate! — Interview with Mike Selinker

Welcome to Episode 96 of Speculate! The Podcast for Writers, Readers and Fans.  In this episode we interview world class game designer and founder of Lone Shark Games, Mike Selinker, about the imminent release of his game novel The Maze of Games.  We get the chance to talk about some of the principles of game design, how Mike’s game fans are equally interested in the other aspects of his creative life (and what that means for creators in general), and why he wishes he had only broken his arm once (it’s a funny story).  If you like what you hear, don’t forget to check back for our next episode when we’ll have an interview with speculative fiction author Wesley Chu.  Until then, thanks as always for listening to the show, and please continue to spread the word!

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Episode 78 of Speculate! — Writing for Games Discussion with John Helfers and Aaron Rosenberg

                    

Welcome back for Episode 78 of Speculate! The Podcast for Writers, Readers and Fans.  In this episode, taped live at the Origins convention in Columbus, Ohio (we apologize for the somewhat subpar audio), we look at the connections between writing and gaming with two veterans in the field, John Helfers and Aaron Rosenberg.  During the discussion we touch on how to get into writing for games, both face to face and computer-oriented, and consider whether the lines between narrative in games and narrative in stories have begun to blur–and if so, what the implications might be.  If you enjoy the conversation, make sure to check out more of John and Aaron’s work, and don’t forget to check back for our next episode, a discussion about book blogging in the speculative fiction field with Justin Landon of Staffer’s Book Review.  Until then, thanks as always for listening, and please continue to spread the word!

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